
Those days are GONE! The community came together, contributed via a couple fundraising campaigns, and the game is moving forward again. They had the game on life support for a few years, but still operational. The game (soon to be known just as “ World War II Online“) is alive and well! Matt “Xoom” Callahan (one of the players) and a couple others managed to salvage the game when almost all the Rats (the developers, aka Cornered Rat Studios) had quit. So, what ended up happening, you might ask. Basically, the game ended up on life support. Bugs were patched as best as they could be, given the circumstances. For years, the game had improvements and fixes done in fits and starts, as finances would allow. With that type of start, what game would survive? Well, this one did, but barely. In addition, there were massive server problems three days before release. Unfortunately, the publisher (Strategy First) forced the game out the door without sufficient time to test and debug the game. It was “Blitzkrieg,” later to be known as Battleground Europe: World War II Online (WWIIOL), the world’s first MMOFPS. On D-Day (June 6), 2001, a revolutionary game was released. Armor on tanks and aircraft, as well as their internal components, are modeled down to the millimeter. We have achieved this through direct access to historical archives, a network of military experts and our advanced proprietary game engine that goes in depth like never before. Communication between the Army, Air Force, and Naval units that are engaged will help determine the outcome! There are no limitations to how many players can interact in a battle space.Īll weapons, vehicles, munitions and ordinance perform according to realistic values. This scale allows for truly immersive combined arms pvp combat. Its scale is a massive 300,000 SQ KM that is an interconnected and zone-less game world offering total freedom for players. The game offers a strategic and persistent winnable Campaign that is completely player-driven, both in the strategic planning and players fighting to control territory. World War II Online is a Massively Multiplayer FPS, simulation game set in the Western Front of WWII.

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Have a need to know more about what the games developers are working on in World War II Online? Then grab a cold one and head on over to the Playnet – Cornered Rat Software YouTube Channel and watch the latest “ Rat Chat“!
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Head on over to the World War II Online Steam page for more information on the games upcoming early access period, updates, trailers and more!ĭon’t forget to visit the official World War II Online website where you can sign up and download the game! Enlist now! Become part of the new generation of World War II Online players! This is great because it’s already building up a bit of a fan base, in fact we have (as of this writing) 1,446 members part of our Steam group, welcome aboard everyone!


Actually signing up for an account and managing that account will also be a bit different, all of that is being worked on as we speak and is making really solid progress.Ĭurrently we’re in the “Coming Soon” to Steam category and we’re already gaining some awareness in preparation for our actual Early Access launch day.

So new users coming from Steam will not be required to launch the Playgate as our (organic) current users do. Steam users will be having their very own game client, we’ve chosen to do this to make things much easier on their end and work with the Steam flow much easier. Matt “Xoom” Callahan from Cornered Rat Software has announced that World War II Online will reach Early Access status on Steam this summer! Here’s a bit from the latest development update…
